The dreams of a space lift have come true. Yet no dream lasts long enough. 

Malfunction? Sabotage? Conspiracy? Examine the lift, fix it right during the ascension and find out what is hidden at the top of the greatest project humanity managed to create so far. And what hides in it.

Something is going wrong and you are constantly getting something other than what you expected? That's the point of this place.


The game was created for Godot Wild Jam #74 in a little more than 3 days. Main theme "Haunted" and two wildcards were used to define primary mechanics and storyline. The result is this arcade simulator. A key feature is the procedural generation of docking corridors.

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The_Last_Liftonaut_1-8.zip 42 MB

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